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Lord of War (Morgan) and the Lady of Peace (Morgana)

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Appearance: 
     Morgan will appear as a very well armed and armoured warrior of impressive stature.  His hair and beard are so blonde as to be almost white. He may also appear as an envoy with a parlay flag and no armaments.  Morgana appears as a tall, well muscled and beautiful woman with flaming red hair. She will appear dressed as an envoy.  However, she can also appear dressed for war – armed and armoured as a scout, she carries a bow that does not miss and a quiver that never empties (in case negotiations fail…..).    
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Symbols: (as shown)
 
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​Areas of concern: War, warriors, and peace negotiations.  These deities prefer a peaceful and good kingdom.  However, they will have little patience nor sympathy for a kingdom that is not ready to defend itself.  Likewise, any evil presence or act will not be tolerated by either deity nor war for war’s sake.  Key sayings:  “Only just wars!”  “Peace through superior firepower.”
Duties of the Priesthood:  Priests of this domain are expected to be leaders in both peace and war.  While this duality seems to be a contradiction, it actually is a logical partnership.  War is often necessary for a ‘just and good’ peace.  Being fully prepared and willing for war is a guarantee of being able to maintain a just and good peace.  Likewise, war between just and good allies weakens and can even prevent effective wars against more appropriate targets.  Also, a realm at peace with itself can generate the goods and society that will not only help maintain that peace and justice for all; but it will also be capable of supporting a much more potent military force than a less settled land.
     Thus, clerics of the war/peace domain are expected to:
Lead by example and be exemplary warriors themselves.
Use all of their talents, energy, and will to create/support the most effective fighting force possible – sometimes as a leader, other times as a supporter.  The worthy goal is the most important thing, glory is secondary.  The goals of the Gods come first.
Encourage all people to be the most effective warriors possible – both men and women and render worship to Morgan and Morgana.
Encourage, promote, and enforce peace within the realm and beyond.
Encourage, promote, and support preparations for war/defence.
 
Powers:  Clerics are able to cast cantrip “Soothing Word” at will, once per person (additional person per level, no 2nd attempt).
 
​Soothing word  Cantrip  Casting time: 1 action Range: 30` - 1 person per level of caster.  Components: V,S (Soothing gesture and words).   Duration: 1 minute      You may cast this spell to turn a person`s mood to a calmer level.  The person will still know why he or she is annoyed or angry, etc. but the emotional aspects have been leached out for 1 minute.  After that minute, the person may become emotionally upset again; but during that minute the emotion is gone and the brain is able to think clearly about the situation.  A follower of your gods will be aware a cleric has cast that spell at him or her- no saving throw.  Someone who is not a follower of your gods is allowed a saving throw (intelligence).  A failed throw will also prevent the subject from realizing he or she was spelled.
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