Lord of Health (Anghus) and Lady of Healing (Taran)
Areas of Concern: Physical health and healing.
Duties of the Priesthood:
These clerics are concerned with physical health and healing.
Thus, clerics of health and healing are expected to:
1. Educate and promote a healthy lifestyle. Priests typically set up competitions and access to training and equipment that promotes fitness and love of sport.
2. Ensure that resources are available to all citizens for healthy eating.
3. Provide healing and care to all that need it. In return, an offering is made to the temple/order that fits the person’s resources (can be money, food, time….).
4. Train non-priest healers in first aid, herbalism, diet, etc. to try to ensure access to healing for all the people. Monitor those people who provide healing/health services.
5. Ensure rules are followed for proper hygiene (baths are available, clean water, …..).
Powers:
1. Clerics can cast “Diagnose” once/per caster level at will. Requires a long rest to restore the ability (see below).
2. Can cast “Detect Poison and Disease” once per day.
3. Can cast a bonus healing spell of caster’s choice and level once per day.
Diagnose 1st level Casting time: 1 action. Range: Touch. Components: None. Duration: 1 turn. You may cast this spell to find what is ailing/affecting one human. At first level, a priest should be able to tell if it is sickness, poison, magic, or environment. As the priest gains in level, the information becomes more specific. By 3rd level, common ailments, etc. can be identified. By 5th level, the information will include if there is a readily available antidote/treatment. By 9th level, unfamiliar substances/effects can be identified along with a possible treatment. If the effect is intentional magic (result of a cast spell, effect of a magical item…. Then Diagnose will be a contest of the Priest’s casting modifier, etc. versus the other caster’s ability.
Duties of the Priesthood:
These clerics are concerned with physical health and healing.
Thus, clerics of health and healing are expected to:
1. Educate and promote a healthy lifestyle. Priests typically set up competitions and access to training and equipment that promotes fitness and love of sport.
2. Ensure that resources are available to all citizens for healthy eating.
3. Provide healing and care to all that need it. In return, an offering is made to the temple/order that fits the person’s resources (can be money, food, time….).
4. Train non-priest healers in first aid, herbalism, diet, etc. to try to ensure access to healing for all the people. Monitor those people who provide healing/health services.
5. Ensure rules are followed for proper hygiene (baths are available, clean water, …..).
Powers:
1. Clerics can cast “Diagnose” once/per caster level at will. Requires a long rest to restore the ability (see below).
2. Can cast “Detect Poison and Disease” once per day.
3. Can cast a bonus healing spell of caster’s choice and level once per day.
Diagnose 1st level Casting time: 1 action. Range: Touch. Components: None. Duration: 1 turn. You may cast this spell to find what is ailing/affecting one human. At first level, a priest should be able to tell if it is sickness, poison, magic, or environment. As the priest gains in level, the information becomes more specific. By 3rd level, common ailments, etc. can be identified. By 5th level, the information will include if there is a readily available antidote/treatment. By 9th level, unfamiliar substances/effects can be identified along with a possible treatment. If the effect is intentional magic (result of a cast spell, effect of a magical item…. Then Diagnose will be a contest of the Priest’s casting modifier, etc. versus the other caster’s ability.